RPG Maker 2 FAQ by JerryRPGer

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Hinweis:
Folgendes historisches Dokument "rpgmaker2faq.txt" wurde von JerryRPGer (damals in KanjiHack bekannt als AegisKnight) erstellt. Nicht zu verwechseln mit AegisKnight, dem Ersteller der Sphere Game Engine.

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            -RPG Maker 2  KanjiHACK Translations-FAQ-v.01-
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                       Written by AegisKnight
-Contents-
1.RPG Maker 2
2.How to use Saverams
3.What Emulator to use?
4.FAQ-Frequently Asked Questions
5.Neat Extras
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1.-RPG Maker 2-This is a SNES Rom that never reached the States.This is 
part two in the series which was made by ASCII.RPG Maker 2 is an 
update to the first and is alot better.Thanks to KanjiHACK Translations
It's also in english,most of it that is.Then you say wow,I can create 
my own RPG.Not only that,but thanks to KanjiHACK,You can also post 
your game on their website for other people to download.You can also 
download other people's saverams.Not only have you created your own RPG
but it is now open to the Emulation scene.People can send you feedback
on it to make things better for your RPG.This is definitely worth 
getting.It only takes a little patience.

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2.-How to use Saverams-RPG Maker 2 saves your game to saverams.Saverams
can be located in the RPG Maker 2 folder,snessnaps folder(if your using
snes9x)or in a zsnes folder or to whatever emulator your using.RPG Maker
2 reads saverams in the rpg2.srm form.So to play other people's saverams
you must rename their saveram to rpg2.srm.Here's an example:

-1.You download Quest.srm from the vault.
-2.You unzip.
-3.you make a copy of the Quest.srm and paste it in the same folder.
   There should now be two Quest.srm's in the same folder.
-4.Next rename one of the Quest saverams to rpg2.srm.This way RPG Maker 
   2 can read it.
-5.Remember to save your rpg2.srm of your game and move it to another 
   folder or disk.(If you use a disk,it acts like a memory card)
-6.Now drag Rpg2.srm(Quest.srm)into the place of your saveram.(title.srm)
-7.If you followed correctly my directions correctly,you should be able
   to load up RPG Maker 2 and play Quest.
-8.To get your saveram back,just delete or move Quest.srm back to a
   folder or disk and drag your saveram back in.

-Tips-
-ALWAYS BACKUP YOUR GAME before moving saverams around.I have lost all 
 my work on a game before.It really sucked.
-Create a folder to have all your RPG Maker 2 saverams in.Inside my 
 saveram folder is an individual folder for each saveram that I have 
 found or gotten from the vault.
-When switching between saverams,open up two or three windows.that way
 you can just drag things from folder to folder.For instance:
 
 I have the saveram window and the window of snessnaps open.Well,I just
 drag my game's saveram back to it's folder in the saveram's window,
 then I drag Quest.srm(which should be renamed rpg2.srm)into the 
 snessnaps window.Now I can play Quest.

-A disk can be used instead of a saveram folder.That's what I did.So 
 when I go to a friend's house,I just take my disk with all 12 saverams
 on it.Just like a playstation memory card.
-Good Luck
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3.What Emulator to Use?
  This is strictly your preference,but RPG Maker 2 will run perfect 
with Zsnes400 if you run it from the command line.This means you have'
to put the RPG Maker 2.smc and srm in the same folder as Zsnes.Then 
from the dos C:\ prompt type:Example:
            
                       zsnes rpg2.smc -s -v 7

It's your preference of what you want the emulator to do,but that is 
what works best for me.

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4.-FAQ-These are questions and answers that I have received and other 
fellow Rpg Maker 2 Authors have received.So I put this together.
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Q: How do you make cutscenes that don't involve any of the
   characters in the party?

A: First, make a "dummy character" with image #1, which 
makes an "invisible" character.  When you want to do a cutscene
that dosen't involve any of the characters in your party, add
the "invisible" character to your party (if you have four characters 
in your party, you must first remove one) and then remove all other
characters from the party.  To move the "camera," just use the 
"move character" scripting command.  You can even
move it through walls and obsticles other than characters.
When the scene is over, add one of the party members, then remove the
dummy character, then add any other characters to the party
as necessary.

Q: How does the "auto start" event type work?

A: "Auto start" allows you to create looping events and ":on the fly" 
condition checking.  If you set "auto start" as the event type
on the unconditional event screen, the script will run as soon as 
the party enters the map on which that event has been set.  If you
do this, be sure to set a "null event" on one of the conditional
event pages (i.e. if switch 1 is set, do nothing).  If "auto start"
is set on one of the conditional event pages, the game checks to
see if those conditions are true both when the party enters the map
and whenever it finishes executing an event on that map.  You must
still have something in your script to "break out" of the auto
start event.

Q: How can you do non-combat game over?

A: When the party "dies," just warp them to a room from which
they cannot escape.

  (Not sure if this is exactly right.It Doesn't seem to work)

Q:What are the enemy methods and their variations?
                           
A:Enemy Method #9 allows the monster to act twice each turn.
  Thank to RPG Advocate
  *More to come*    

Q:How come the same events keep reaccuring in my game/What do the 
  switch on/off commands do?

A:I get this question over and over again.I will explain it as best 
as I can.The best way to look at the switches is that they are your 
series of events(your key events that affect your story)For Instance:
If at the beginning of your game you have a story scroll across your 
screen.That would be an event.So after writing that event,at the end
put switch on 001.That is your first event.To make it not reaccure.
You have to go to page two of the four page event Data and go to the 
four things at the bottom:

                   - page 1/4
                     Item
	             Party
  		     Some japanese(switches)
		     Gp

This tells you when this event will occur.It can occur after you 
receive a certain item,add or lose a member of your party,after a 
switch on event Ex:001,or after you have a certain amount of gold.
The one I most use is the switches one.For your intro to not reaccure,
you have to click on the switches and put 001.You have up to 270,which 
means you can have up to 270 events that interact with your storyline.
If you did this correctly it will now look like this:

                   - page 2/4
                     Item
		     Party
		     Jap(switches)001
		     Gp
Q:I ran out of space and memory on my game.What do I do?

A:RPG Maker 2 has a limited supply of memory.Try to cut down on details
and pointless events.Also,don't make every map 16x16.That saves space.
                      **That's all for now**
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5.Neat Extras-Some things that we've figured out:)

-You can make your game have Day and Night.This involves lots of 
 careful thinking and planning though.Takes up lots of events if your 
 not careful.

-We think it's possible to make character class changes.Unfortunately
 it's not very accurate and it takes a hell of a time to make it work. 

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This Faq (c) 1998 Kanjihack was written by AegisKnight.I thank all RPG 
Maker 2 Authors for their questions and answers.Especially ShadowText,
RPG Advocate,Wing,and Adol.(and anyone else I left out)
Questions or Comments-e-mail me at nfierer@mindspring.com

Visit my website at http://come.to/AegisKnight
Visit KanjiHACK at http://www.barraton.demon.co.uk/khack

                   ***More to come later***